Chilkat v11.3.0 Release Notes

Pinned December 16, 2025

  The main features of this release focus on Chilkat’s Ai class, enabling interactive AI response streaming directly into embedded desktop application browsers. It supports Azure, custom base URLs for OpenAI-compatible providers, and local providers like Ollama. ✨ New Features Ai Real-Time Streaming AI Responses to Embedded Browsers in Desktop Apps — Stream AI responses […]

Chilkat v11.2.0 Release Notes

Pinned November 3, 2025

Previous Version: Chilkat v11.1.0 Release Notes The main addition in v11.2.0 is the Chilkat.Ai class, and the Chilkat.StringBuilder.MarkdownToHtml method. Ai: The Chilkat AI class provides a unified API for interacting with different AI providers: OpenAI, Google, Claude, xAI, Perplexity, and DeepSeek. It provides functionality for conversation management, multimodal inputs, and streaming mode. Markdown to HTML […]

Semantic Versioning Starting with Chilkat 10.0.0

Pinned September 26, 2024

Starting with the v10.0.0 release (end of September 2024), Chilkat moves to standard semantic versioning.   Prior to this release, for various technical reasons, Chilkat was stuck with versions 9.5.0.xx, where only xx changed. For this first leap to semantic versioning, where the major version changes to 10 (from 9), there are no backward incompatible changes.  […]

Chilkat C++ API Lowercase Methods Returning “const char *”

August 7, 2013 in Uncategorized

In any Chilkat C++ class, there are two alternatives for methods that return a string, and for string properties. The first alternative is to return the string in an output-only “CkString &” in the final argument. The second alternative is to return a “const char *” directly. For example, the CkSFtp class has the following: […]

Linking “C” Programs with the Chilkat C/C++ Libs

April 13, 2012 in Uncategorized

The Chilkat C/C++ libs are (internally) written in C++.  Therefore, when linking a “C” program with the Chilkat libs, the C++ runtime libs must be included.  This is true regardless of the operating system, whether it be Windows, MAC OS X, IOS, Linux, etc.    Different build environments will have different ways of accomplishing the task.  […]